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#CeylonKaine

kimmy1990ridley

“Her little wink

The raised eyebrows like the peaks of waves

High I fly like a wandering albatross against my odds”

― Kshanasurya

Hello there gorgeous souls:) Introducing you to the lovely LeLUTKA Ceylon 3.0 EVO X. So many new little things added to make this head so unique and ever so customisable. I am adding the FAQ regarding EVO X here just to give you some more knowledge behind the creation of EVO X. Everything but the hair and body comes inside the folder of Ceylon 3.0. So many different things to try. Enjoy gorgeous souls:) xoxo


~ Kimmy's Outfit Of The Day ~

Body: Maitreya Mesh Body - Lara V5.3

Head: LeLUTKA Ceylon 3.0 wearing eyeshadow, freckles, blush, and hair base that comes with the head. Ear addons and ear tattoo are also in the head folder. Please make sure you unpack all the addon folders:)

Hair: [monso] Kaine Hair (m)



These are taken directly from Lelutka's Website


Q. What is Evolution X?

A. The Evolution Xtreme (Evo X ) is the latest addition to our Evolution line. It is an extension of the original Evo heads.

Q. Does this mean that my Evolution head(s) will become obsolete?

A. Absolutely no, we will still create heads under the Evolution line; as previously mentioned, this is an extension of Evolution.

Q. Why did you create Evolution X?

A. As veteran creators of both skins and heads in Second Life, we always wanted to enhance avatar appearance and push its limits. One of the most significant issues for every skin designer is working with the Second Life UV map and its limitations, so we decided to make our UV map more detailed and sharper than the standard SL UV. That is how Evolution Xtreme was born!

Q. What are the most noticeable differences between Evolution and Evolution X?

A. The main differences are that skins and other system layers (Bakes on Mesh) will spread out differently when content is created using the new/custom UV Map, which will allow you to have a full HD experience.

Q. Will I be able to use skins and content created for Evolution classic on Evolution X?

A. You will be able to use any previously acquired HD Content (makeups, lipsticks, brows) in both Classic and EVO X mode. BOM (Bakes on Mesh) skins obtained before Evolution X can be used in Classic mode. Still, these WILL NOT fit the custom UV map that Evo X uses.

Q. Why is my skin not applying when using a 3rd party applier HUD?

A. Applier mode was always a temporary option for an easier transition from Origins line to Evolution. With so much BOM content developed on SL grid, we see no need for an applier mode anymore, nor do we see the point of cluttering your Second Life experience with additional scripts. This feature has been removed on Evolution X. Skins can ONLY be applied using BOM on this line. (HD eyeshadow, lipsticks, etcetera… will still use appliers.)

Q. I see some slight differences in my moods and expressions. Why?

A. We made some slight changes to optimize these to fit Evolution X, but nothing else changed.

Q. Why don’t I see any textures on my ears when in Evo X mode?

A. The ears on the new Evo X UV maps were removed to the UNIVERSAL-AUX 1 system layer to achieve an actual HD experience, which means you will need to apply textures to your ears separately (these are included with your heads). Universal layers can be layered up, which will allow you to use ear tattoos like you would with a classic Tattoo layer but with an extra perk of it being FULL HD.

Q. Will Evolution classic be updated to Evolution X features?

A. In weeks to come, Evolution will get all of the features of EvoX except HD skin for now. As for HD skin option itself, we will decide based on your feedback and market response.

Q. Why do I see multiple options to hide ears?

A. By default Evolution X uses human ears right out of the box, but you have the option to wear the add-on fantasy ears included with your purchase. The HUD provides you the option to hide one or the other with a few simple clicks.


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